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Videogame distraction using virtual reality technology for children experiencing cold pressor pain: The role of cognitive processing

  • Emily F. Law
  • , Lynnda M. Dahlquist
  • , Soumitri Sil
  • , Karen E. Weiss
  • , Linda Jones Herbert
  • , Karen Wohlheiter
  • , Susan Berrin Horn
  • University of Maryland, Baltimore County
  • University of Maryland

Research output: Contribution to journalArticlepeer-review

85 Scopus citations

Abstract

Objective This study examined whether increasing the demand for central cognitive processing involved in a distraction task, by involving the child in ongoing, effortful interaction with the distraction stimulus, would increase children's tolerance for cold pressor pain. Methods Seventy-nine children ages 6-15 years underwent a baseline cold pressor trial followed by two cold pressor trials in which they received interactive distraction (i.e., used voice commands to play a videogame) or passive distraction (in which they merely watched the output from the same videogame segment) in counterbalanced order. Both distraction conditions were presented via a virtual reality-type helmet. Results As expected, children demonstrated significant improvement in pain tolerance during distraction relative to baseline. Children showed the greatest improvement during the interactive distraction task.ConclusionThe effects of distraction on children's cold pressor pain tolerance are significantly enhanced when the distraction task also includes greater demands for central cognitive processing.

Original languageEnglish
Pages (from-to)84-94
Number of pages11
JournalJournal of Pediatric Psychology
Volume36
Issue number1
DOIs
StatePublished - Jan 2011
Externally publishedYes

Keywords

  • acute pain
  • children
  • cold pressor
  • distraction
  • virtual reality

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