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Leveraging virtual reality and augmented reality to combat chronic pain in youth: Position paper from the interdisciplinary network on virtual and augmented technologies for pain management

  • Deirdre E. Logan
  • , Laura E. Simons
  • , Thomas J. Caruso
  • , Jeffrey I. Gold
  • , Walter Greenleaf
  • , Anya Griffin
  • , Christopher D. King
  • , Maria Menendez
  • , Vanessa A. Olbrecht
  • , Samuel Rodriguez
  • , Megan Silvia
  • , Jennifer N. Stinson
  • , Ellen Wang
  • , Sara E. Williams
  • , Luke Wilson
  • Boston Children's Hospital
  • Harvard University
  • Stanford University
  • University of Southern California
  • Children's Hospital Los Angeles
  • University of Cincinnati
  • Cincinnati Children's Hospital Medical Center
  • University of Toronto
  • Inc.

Producción científicarevisión exhaustiva

35 Citas (Scopus)

Resumen

Background: Virtual reality (VR) and augmented reality (AR) interventions are emerging as promising tools in the treatment of pediatric chronic pain conditions. However, in this young field, there is little consensus to guide the process of engaging in the development and evaluation of targeted VR-based interventions. Objective: The INOVATE-Pain (Interdisciplinary Network on Virtual and Augmented Technologies for Pain management) consortium aims to advance the field of VR for pediatric chronic pain rehabilitation by providing guidance for best practices in the design, evaluation, and dissemination of VR-based interventions targeting this population. Methods: An interdisciplinary meeting of 16 academics, clinicians, industry partners, and philanthropy partners was held in January 2020. Results: Reviewing the state of the field, the consortium identified important directions for research-driven innovation in VR and AR clinical care, highlighted key opportunities and challenges facing the field, and established a consensus on best methodological practices to adopt in future efforts to advance the research and practice of VR and AR in pediatric pain. The consortium also identified important next steps to undertake to continue to advance the work in this promising new area of digital health pain interventions. Conclusions: To realize the promise of this realm of innovation, key ingredients for success include productive partnerships among industry, academic, and clinical stakeholders; a uniform set of outcome domains and measures for standardized evaluation; and widespread access to the latest opportunities, tools, and resources. The INOVATE-Pain collaborative hopes to promote the creation, rigorous yet efficient evaluation, and dissemination of innovative VR-based interventions to reduce pain and improve quality of life for children.

Idioma originalEnglish
Número de artículoe25916
PublicaciónJournal of Medical Internet Research
Volumen23
N.º4
DOI
EstadoPublished - 1 abr 2021
Publicado de forma externa

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